The lauk’s Larrow running on Phlox
This morning I worked out a few of the last bugs in the script engine that I’m finishing up before we run the beta test. I imported the sparrow I created in another place and left the scripts and objects exactly how they were. No script modifications were required to get this 800 lines of script running with timings that work exactly how they do on the other grid.
Very exciting and happy to see the Larrow will have a home he will work just perfectly on.
Added another video
3 comments
1 ping
Zauber Paracelsus says:
March 25, 2011 at 4:28 pm (UTC 0)
Birdie!
Mojito Sorbet says:
March 25, 2011 at 10:20 pm (UTC 0)
What would the timing have been with the old OpenSim engine?
admin says:
March 25, 2011 at 10:51 pm (UTC 0)
Hi Mojito,
A lot less determinate. Note that both wings flap together as they should. On the old engine which was using worker threads most of the time the wings would flap completely out of sync and other movement of parts would occasionally look incorrect as well.
If you notice when the bird eats the head moves back and the legs also bend in a bit, if this timing is off even a little it looks wrong.
Introducing InWorldz Phlox » InWorldz Tech Blog « Marina Sport Racer Sailing Club says:
November 30, 2011 at 11:43 am (UTC 0)
[...] Imported scripts, no modification » [...]