InWorldz Phlox Rox!
Today we ran the first beta test for the phlox script engine. It started off a bit rocky with the server not being ready on time and finding the first few bugs right away. After we got that sorted out though, wow, what a difference.
We had many different scripts running, loading, and unloading and never had the sim stats drop at all. Stats remained excellent throughout the run and we are definitely seeing a huge improvement in both runtime performance and memory usage for a large amount of scripts. No matter how many timers or loops were thrown at the engine we experienced zero lag and great interactivity. This meets our design goals and InWorldz is about to feel like a completely different place!
We need you!
InWorldz needs more of our scripters to be present during the week to test their scripts. Our next official get together will be April 2nd at 12 pm InWorldz time but you are free to login to the beta grid at any point and test your scripts.
If you find any bugs, use our mantis at http://inworldz.com/mantis, be sure to choose the inworldz phlox beta project all the way on the top right before submitting a bug.
Many thanks to all that took the time and waited for us to get beta up today. We appreciate your excitement and help testing this very important project.
Currently there is one issue about backwards compatibility I’ll be bringing up and asking the opinions of our residents shortly. Until then, see you at our birthday party and the next beta!
Edited: April 2nd, not March 2nd