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InWorldz Phlox – Welcome center load test »
Smooth sim crossings and vehicle crossings now being tested on the InWorldz Beta Grid
Tags: phlox, sim crossing, vehicles
April 13, 2011 at 9:32 pm (UTC 0)
Jim pointed out it looks like I got bumped off the vehicle. That’s actually me disembarking well after the region cross. You have to actually look at the minimap highlight to see the crossing happens as there are no other visual signs such as a lag at the border.
April 13, 2011 at 9:38 pm (UTC 0)
Wow, you can’t even see any crossing effect at all, even full-screen video and watching the minimap for the crossing point. Clarification just in case: Tranq intentionally stands up at the end, just in case you’re wondering.
April 14, 2011 at 11:22 am (UTC 0)
If a phantom prim was put down in the sea/ground to clearly mark the border, it would maybe illustrate the smooth crossing even better?
I remember seeing an old movie illustrating “border crossing” between 4 regions using opensimulator, by walking and by car. It was done by moving back and forth at the center of a megasim with the size 2*2 regions:
Now, could InWorldz show the same, using 4 real regions?
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