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InWorldz Phlox – Welcome center load test

Many times when you see benchmarks on opensim technology you get load tests with bots and no primitives on a region. At InWorldz that’s not really representative of our every day world, so when we want to load test a new branch of code we call upon the help of our residents who never fail to push our software to the limit

Tonight we tested Phlox on our 11k+ prim welcome center with everyone wearing AOs, their favorite tiny avatars, even a unicycle. The results were awesome. We were all able to move around, chat, dance and have an awful lot of fun for over 40 minutes while other avatars were coming and going. We got to 67 avatars having fun on our welcome center with much overhead available to have even more people stop by. It should also be noted that this is an unoptimized build for debugging.

Eventually we hit a network timeout calling into a grid service that took down the region. We’re taking a look at the stack trace and determining how to mitigate the problem.


Thousands of scripts running and the only lag we had on the region was when we had a couple avatars teleporting into the region, and on the client. This demonstrates the reason we took on this project and why it was so important. Being together is so important and we want to make sure everyone can gather with their friends and enjoy their world.  No clouds required.

Join us for our upcoming europhlox party. Check our forums for more information.

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