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Monthly Archive: November 2012

Nov
19

Vehicles and Physical Objects in PhysX

Physics Resource Cost - other grid

PhysX is here, presently in the beta grid and by the end of November it will be in the main grid, starting in the sandbox regions, oceans, straits, and a few selected private regions. The first phase roll-out makes it possible to make most objects physical. Physical objects fall; they collide with other objects, roll …

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