InWorldz Blog

Where your Dreams are our Vision!News about the InWorldz Virtual World

Tech Blog



The InWorldz future initiative

Announcing the InWorldz virtual world future initiative

InWorldz is a tech company, and we are a company run by people with big hearts. We understand the empowerment that comes to many people when they can enter a virtual world and dance again when this has been stolen from them in their real lives. We want to help spread this technology in any way that we can so that more people can get their hands on it.

InWorldz is also a business. We are responsible for our employees, and we are responsible for maintaining a product that works to our customer’s satisfaction. We do our best to control the direction of the product and listen to customer feedback to provide a focused virtual world solution. We are the gatekeepers to what goes into and doesn’t go into InWorldz. We have to be agile.

As of March 2014, we currently handle more than twice as many 30 day active users than any other single opensim based grid, and greater than 10x more active users than the majority of opensim grids. Along with the monthly active users, InWorldz routinely sees peaks between 300 and 400 simultaneous users in-world.

These higher than average numbers have brought us knowledge and experience into the vast array of technical challenges that come with virtual worlds. We have utilized a combination of tried and true technologies along with new cutting edge software and distributed systems to make sure that InWorldz can handle the multi-pronged load that is inherent to virtual worlds, as well as make sure InWorldz is ready to scale out when we need it to.

For various reasons in 2009/2010, InWorldz forked OpenSim and brought development in-house. Therefore much of our work has had to stay private as many of our changes were massive and would not be easily ported back. We have on a few occasions hired security consultants to try to find holes in our protocols and in each instance where a bug was found, we asked these white hats to report the problems back to someone privately. We have also privately committed patches and bug reports to related projects like OMV, which provide the backbone data structures to SL based simulators.

While this kind of backchannel reporting and submission can help virtual worlds as a whole, we think we can do more. We want to see virtual worlds succeed and we want to be part of a massive push to get them there. With that in mind, this year we will begin to release and develop some standalone components under permissive open source licenses. The first of these components in development is something that many interactive businesses outside of virtual worlds can probably use, but that is being designed with virtual world use cases in mind. Given our experience combined with recent advances in distributed systems engineering, we believe we have a good perspective on the solutions to some problems that are begging to be solved.

Working together we can show the world how awesome virtual reality is, and in time, I hope to be able to share it with more friends and family than ever before.  


2 pings

  1. Yichard says:

    Great job Tranq :)

    That a company becomes able to deliver scondary products besides its core activity is a good sign of an healthy company.

    I long to see which products…. Inworldzonastick?

  2. Anyraya Braveheart says:

    Sounds good to me…
    Altho feel teased like Yichard as to the kind of products we’ll see coming up!!

  3. Strummer Skyutower says:

    I’m thinking Inworldz Ice Cream….375 flavors, with sprinkles…
    Oh, and some cookies…chocolate chip

    Secondary Products, branching out to reach even further into the virtual reality realm…nicely done.

  4. Zuzanna Faith says:

    I love the way that Inworldz has gone in general . And congratulate the eam for their hard work .

    my only 2 concerns are one the removal of the old style bridge and freebie shop when I was mentor it was easy for me to help new residents specially those with little or no experience in virtual worldz.. now new arrivals are given a hud which is cool if you know what your doing.

    Im not a Fan of Inbiz or Marketplace I have seen over the years how its gotten harder and harder or sims to rent shopping malls out , ask yourself , why would you spend ages wandering through sims malls looking for a new top when with a click of a button its there in front of you.

  5. Fiona Fatale says:

    First of all, I want to say that I when I found IW, it felt like finding that ideal home. And I thank you for all your hard work. My RL hunny is a Consulting Sys Programmer who works with 18000 hardware PCs throughout the nation that is being converting to Virtual Desktops. I know the taxing dedication it requires to not just to keep a thing running, but innovatively progress as well.
    I have a suggestion I would like to propose to help benefit new comers to InWorldz, current residents and business owners and help give back and fund IW as well.

    We know we want to keep the Welcome Center a neutral zone. But, I know business owners would love a better way to bring new residents to their sims.

    I propose that a “Portal Island” be created that can be accessible from the Welcome Center. At this Portal Island, IW offers for sale portals that will send people to the area of interest. This gives businesses an opp to create more traffic, new residents would more easily find windows into our world and IW charging for the portals will help keep the universal lights on. IW could even offer a free portal of the week to the sim of the week as well.
    It is an idea…………

    Best of luck with future endeavors!


  6. Bim Rasmuson says:

    I like Fiona’s idea. Our roleplay sim estate, Chanwood, had great name recognition in “the other big grid” and that was in part because of RP hubs created that sound a lot like this portal island idea.

    Having the participating sim owners pay to be a part is something I would definitely support, the founders shouldn’t foot the bill for things that benefit residents ALL the time.

    Thanks for suggesting this, Fi.

  1. 2014 progress report » InWorldz Blog says:

    […] The InWorldz future initiative » […]

  2. Distributed messaging failure modes | I am David Daeschler says:

    […] I have a good understanding of a few distributed storage systems that use consistent hashing and quorum reads/writes to load balance, scale out, and provide fault tolerance, and wanted to apply some of these ideas to my own projects. In that light, I’ve decided to dip my toe in the water and design a distributed messaging system that will eventually be used to replace the frail/legacy communications systems present in our virtual world platform.  The messaging system as well as connectivity components are all being designed as open source projects as part of our virtual world future initiative. […]

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Site Navigation

search engine optimization