InWorldz Blog

Where your Dreams are our Vision!News about the InWorldz Virtual World

Tech Blog

Category Archive: Development

Aug
30

The hard thing about hosting things

Over the past 6 years, we at InWorldz have put a lot of blood, sweat, and tears into our little virtual world. We’ve done our best as a small company to provide an unparalleled level of service and quality to you, our customers. During this time it has become increasingly obvious that the biggest “innovation” to …

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Apr
26

The InWorldz Technology Advantage

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Over the course of the past 5 years, InWorldz has dedicated a tremendous amount of time to improving, innovating, and reinventing the virtual world platform. We have spent a ton of time on server side components from the asset storage system, to the script engine, physics, and physical vehicles. This year we’re going to begin putting the time into …

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Feb
12

InShape entered into Google Fit Developer Challenge!

InShape Mushroom

As of tonight, InWorldz InShape has been updated and entered into the Google Fit developer challenge! This is an exciting opportunity that has the potential to get InWorldz and content developers some time in the spotlight! We hope the judges of this challenge will find InShape as innovative and fresh as many of you have. You can …

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Oct
12

Introducing InWorldz CloudIDE / LSL

Screen Shot 2014-10-12 at 12.30.17 PM

We are happy to announce the general availability of the InWorldz Cloud IDE for LSL. This tool allows you to edit, save, and compile your LSL scripts via a web browser from anywhere! To create projects and save files into the cloud, you will need an InWorldz account. However, no login is required to edit …

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Mar
10

Moving to a 3 week release cycle

Release Chart

The past months have seen some massive work being completed on the InWorldz grid. During this time, InWorldz developers have tried their best to keep up with the high level of feature requests and bug reports. Unfortunately our last major release had many regressions that didn’t get exposed in testing, and took InWorldz developers a couple …

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