InWorldz Blog

Where your Dreams are our Vision!News about the InWorldz Virtual World

Tech Blog

Category Archive: Geek Corner

Apr
26

The InWorldz Technology Advantage

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Over the course of the past 5 years, InWorldz has dedicated a tremendous amount of time to improving, innovating, and reinventing the virtual world platform. We have spent a ton of time on server side components from the asset storage system, to the script engine, physics, and physical vehicles. This year we’re going to begin putting the time into …

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Nov
19

Vehicles and Physical Objects in PhysX

Physics Resource Cost - other grid

PhysX is here, presently in the beta grid and by the end of November it will be in the main grid, starting in the sandbox regions, oceans, straits, and a few selected private regions. The first phase roll-out makes it possible to make most objects physical. Physical objects fall; they collide with other objects, roll …

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Jun
06

The Phlox Virtual Machine

Phlox Compiler Frontend

My intention for this blog is not only to display some of the work that InWorldz has done to our grid, but also to share some of what we’ve learned and hopefully get aspiring geeks, junior geeks, and certified geeks excited about virtual worlds and all the possibilities they bring. These articles will be long …

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