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Tag Archive: phlox


The InWorldz Technology Advantage


Over the course of the past 5 years, InWorldz has dedicated a tremendous amount of time to improving, innovating, and reinventing the virtual world platform. We have spent a ton of time on server side components from the asset storage system, to the script engine, physics, and physical vehicles. This year we’re going to begin putting the time into …

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Introducing InWorldz CloudIDE / LSL

Screen Shot 2014-10-12 at 12.30.17 PM

We are happy to announce the general availability of the InWorldz Cloud IDE for LSL. This tool allows you to edit, save, and compile your LSL scripts via a web browser from anywhere! To create projects and save files into the cloud, you will need an InWorldz account. However, no login is required to edit …

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Non-Physical Land Racer on Phlox



The Phlox Virtual Machine

Phlox Compiler Frontend

My intention for this blog is not only to display some of the work that InWorldz has done to our grid, but also to share some of what we’ve learned and hopefully get aspiring geeks, junior geeks, and certified geeks excited about virtual worlds and all the possibilities they bring. These articles will be long …

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InWorldz Phlox – Welcome center load test

Screen shot 2011-04-22 at 12.06.53 AM

Many times when you see benchmarks on opensim technology you get load tests with bots and no primitives on a region. At InWorldz that’s not really representative of our every day world, so when we want to load test a new branch of code we call upon the help of our residents who never fail …

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Phlox – Vehicle Crossing

Smooth sim crossings and vehicle crossings now being tested on the InWorldz Beta Grid


Get top scripts.. Yes really

Screen shot 2011-04-05 at 1.10.51 AM

Sampling each script for 30 ms and calculating the results. This is actual execution time from running scripts tracked during each script’s time slice.  Here we see three scripts in loops taking all of the sim’s available script time. These statistics are coming to beta grid tonight. Lets see who’s scripts on beta are hogs …

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Phlox Beta Day 1, Conclusion: Awesome

InWorldz Phlox Rox! Today we ran the first beta test for the phlox script engine. It started off a bit rocky with the server not being ready on time and finding the first few bugs right away. After we got that sorted out though, wow, what a difference. We had many different scripts running, loading, …

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Phlox – 40m maze generation

So I decided I wanted to see how quickly phlox could manage rezzing a 40 meter maze if I pulled the llRezObject delays. This is the result. The awesome thing is that with bytecode sharing each new script that is started for each maze wall is just another reference to the same bytecode and the …

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Imported scripts, no modification

The lauk’s Larrow running on Phlox This morning I worked out a few of the last bugs in the script engine that I’m finishing up before we run the beta test. I imported the sparrow I created in another place and left the scripts and objects exactly how they were. No script modifications were required …

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